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Crest - An Indirect God Sim Cracked Download

Updated: Nov 29, 2020





















































About This Game Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you. Will they love, respect or fear you?Key FeaturesCreate your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands! Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprisesWeave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.Progress by unlocking new words, increasing the complexity of your commandmentsCustomize the difficulty of your games with various amounts of resources, animals, islands and overall island qualityBuilt-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plansSettingCrest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.Progression and LosingCrest is a game about surviving and you can never win the game, only survive and experience an interesting journey. Its focus is on replayability. Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words. a09c17d780 Title: Crest - an indirect god simGenre: Casual, Indie, Simulation, StrategyDeveloper:Eat Create SleepPublisher:Eat Create SleepRelease Date: 8 Mar, 2018 Crest - An Indirect God Sim Cracked Download crest - an indirect god sim скачать. crest - an indirect god sim download. crest an indirect god sim gameplay. crest an indirect god sim gameplay. crest an indirect god sim review. crest an indirect god sim trainer. crest and indirect god sim. crest and indirect god sim. (pc) crest an indirect god sim. crest - an indirect god sim wiki. crest - an indirect god sim wiki. crest an indirect god sim. (pc) crest an indirect god sim. crest an indirect god sim review. crest - an indirect god sim скачать. crest an indirect god sim trainer. crest an indirect god sim. crest - an indirect god sim download unless the dev pulls off a miracle before they abandon it then its not worth your time.. TLDR; the design leads to a frustrating and disheartening experience despite the interesting ideas.I only played the game for 2 hours, so perhaps some of these problems aren't as bad later on or in a different mode, but here's what made me stop enjoying it:First problem: The events of the game are very divorced from the actions the player takes, meaning there is no feeling of satisfaction from making a good choice. On top of that, the clear, quest-style method for gaining research points really doesn't mesh well with that indirect nature - it took me over half an hour to go from 7\/8 to 8\/8 bushes planted, with most of my commandments going into 'pick berries'.Second problem: There are really only 4 different types of 'nouns' - food, terrain, ores and people - and only 2-3 of the verbs are relevant to the groups other than people (why would people near lions specifically attack\/not-attack people near hyenas?), meaning the core gameplay gets boring pretty fast.Third problem: it really sucks to be put into a perfect, beautiful world with no war and no problems, be given the task of keeping people with emotions and needs and autonomy safe and happy, and then slowly see the resources stripped bare, people hating and destroying things and eventually fighting among themselves, while feeling like it's both your fault and the nature of the game.The core idea is interesting, but it doesn't fit with the game it's in, like bacon in a cake. I think if perhaps it was set up more like a puzzle game - with a dysfunctional country that you have to 'fix' through the commands - it would work a lot better. Dev Blog #124 - Unstable Waters: A version of our current game is soon live on our “Unstable” branch on steam, go and check it out! This week we have been working on the new water system, running animations, dangerous waters and the terraformer. Read all about it on our dev blog[eatcreatesleep.net].. Dev Blog #164 - Revealing Premonition: More pixelated images, a folder named Company Secrets and running away from dangerous animals. It must be time for our weekly Dev Blog!Community. Dev Blog #121 - Survey and the Trade: The results are in on the survey and it has given us much to ponder on, but we have a few things that we have discussed and would like to share with you. This week we’ve worked on the inter-island trade system as well as biomes, fish schools, new actions and more! Read all about it on our dev blog[eatcreatesleep.net].. Dev Blog #143 - Community Module: This week had been all about the forthcoming Community Module for Crest and after three days of discussions all went slowly back to normal. Get an exclusive sneak peek about what’s to come in this week’s Dev Blog[eatcreatesleep.net].. Dev Blog #133 - Pursuing Happiness: What is happiness? Tough question indeed, but the inhabitants of Crest have now started to look for an answer. Animals try to find it by relaxing in the sun, Followers have a new commandment to strive for fulfillment, and to set the mood a new particle effect has been implemented for the festivals. Find out more in our latest Dev Blog[eatcreatesleep.net].. Dev Blog #136 - Late Night Bug Squashing: Panic, stress, not enough sleep and a lot of dead bugs: the pressure was high to get a working build ready until Wednesday evening before the start of Patrick’s “Tour d’Europe”. Find out what kept the team busy this week in our latest Dev Blog[eatcreatesleep.net].. Relaunch Public Test Build #1 - Online!: Hello! The test build is now online, hope you are as excited as the dancers above. ;) This is the first test build of many before we release the Relaunch. Below you can read what you need to know; what the build contains, how to get it and what to keep in mind.Above all please remember that this is not the definitive version of the relaunch, it's buggy, unfinished and unpolished, we're releasing it in the wild early to get great feedback from you.What the Build Contains. Dev Blog #165 - Debugging, Debugging & Debugging: This week all our programmers gathered together to take apart Crest's code piece by piece to find what's causing the random crashes. We finally did! But the journey there was rather adventurous as you'll find out below.Community. Dev Blog #167 - Two Weeks Left!: Community. Dev Blog #161 - The Fruits of Labour: Our first blog post in 2018! This year will have a lot in store for our little team, so let's start right away with all the work we managed to get done in the recent days.Community

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